Ask questions about DraStic or discuss compatibility issues here.
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zeroobligation
- Posts: 60
- Joined: Mon Aug 12, 2013 12:22 pm
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by zeroobligation » Wed Jun 17, 2015 7:26 pm
Exophase wrote:Revisited some long standing issues reported here:
- Daniel X: had to do with relying on VRAM mirroring to unallocated slots that wasn't implemented. Should work now.
- Puyo Pop Fever: I suspect this had to do with sprite wrapping problems that I've fixed elsehwere (Wariowar DIY title) but I need to check it on an ARM device to be sure.
Green stuff around trees in Animal Crossing (and presumably same issue w/Spirit Tracks) only happens in ARM code, so I should hopefully be able to debug/fix that soon.
Thanks, Exophase!
I checked Daniel X, but was still seeing the same glitch. Do I need to change the settings somehow to make it work?
Here is a savestate:
https://www.dropbox.com/s/fk2ekqhvum4fo ... 8.dss?dl=0
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Exophase
- Posts: 1715
- Joined: Mon Aug 05, 2013 9:08 pm
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by Exophase » Thu Jun 18, 2015 2:42 am
You're not doing anything wrong, the fixes just haven't been released yet. I just wanted to let you know that they're coming.
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Exophase
- Posts: 1715
- Joined: Mon Aug 05, 2013 9:08 pm
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by Exophase » Sat Jun 20, 2015 4:30 am
I found the cause of the bug causing the green garbage in Animal Crossing and Zelda: Spirit Tracks (and probably others), that will be fixed soon too.
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acid
- Posts: 80
- Joined: Wed Aug 07, 2013 2:47 pm
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by acid » Sat Jun 20, 2015 8:15 am
In shin megami tensei strange journey in game menu text is somewhat garbled. It can be read and the game is completely playable anyway. It just looks kinda weird.
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lavoro
- Posts: 6
- Joined: Wed Aug 06, 2014 2:30 am
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by lavoro » Mon Jun 29, 2015 8:55 am
In Dragon Quest Heroes Rocket Slime all shadows underneath the characters flicker, no matter which video options I use.
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Exophase
- Posts: 1715
- Joined: Mon Aug 05, 2013 9:08 pm
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by Exophase » Tue Jun 30, 2015 1:37 am
lavoro wrote:In Dragon Quest Heroes Rocket Slime all shadows underneath the characters flicker, no matter which video options I use.
That's just how the game works. On real DSes the lag of the screen will cause the flickering to look like translucency to some extent.
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Tranier
- Posts: 3
- Joined: Sat Jun 27, 2015 2:39 pm
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by Tranier » Sat Jul 04, 2015 5:48 pm
DraStic Version: r2.3.0.2a build 66
Game: Pokemon Ranger
Glitch description and how to replicate: It's a visual glitch on the top screen (the boxes with "Friends" "Ringtown" and the description" are placed incorrectly)
Copy of savestate or ingame save:
https://www.dropbox.com/s/agr6pbsdyq9u3 ... 8.dss?dl=0
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zan
- Posts: 1
- Joined: Mon Jul 13, 2015 11:25 pm
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by zan » Mon Jul 13, 2015 11:31 pm
DraStic Version: r2.3.0.2a
Game: Ultimate mortal kombat
Glitch description and how to replicate: subzero fatalities crash the app
Copy of savestate or ingame save:
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Topken
- Posts: 7
- Joined: Tue Jul 21, 2015 1:45 pm
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by Topken » Tue Jul 21, 2015 1:49 pm
DraStic Version:r2.3.0.2a build 66
Game: Soma Bringer
Glitch description and how to replicate: Videos+Main menu flicker badly and using the Keep Main Screen on Top option is very bad with this game.
Copy of savestate or ingame save: Not really needed since it happens before you get in game.