
PS vita was recently hacked so it now can run homebrews. I just thought it would be really cool to play drastic on that device. Any thoughts on you porting or letting someone else port drastic to ps vita?
Does the PS Vita even have a ARMv7 or higher CPU for starters?Ewlibx wrote:Hey
PS vita was recently hacked so it now can run homebrews. I just thought it would be really cool to play drastic on that device. Any thoughts on you porting or letting someone else port drastic to ps vita?
You'd have to talk to Exophase (the creator of DraStic) about it.Ewlibx wrote:Hey
PS vita was recently hacked so it now can run homebrews. I just thought it would be really cool to play drastic on that device. Any thoughts on you porting or letting someone else port drastic to ps vita?
It uses a arm cortex a9.... but only 3 of the 4 2.0GHz cores are available to programs 1 is used for the OS and is unavailable. The processor is no where near the issue that the 512MB ram would be. Not to mention the biggest issue which is that only the psp mode has been hacked and that basically means that it really does not matter what specs the vita has, we can not access them anyways.kaikun97 wrote: Does the PS Vita even have a ARMv7 or higher CPU for starters?
I don't think the clockspeed is anything like 2GHz, AFAIK it's more like 1GHz at most.TkSilver wrote:It uses a arm cortex a9.... but only 3 of the 4 2.0GHz cores are available to programs 1 is used for the OS and is unavailable. The processor is no where near the issue that the 512MB ram would be. Not to mention the biggest issue which is that only the psp mode has been hacked and that basically means that it really does not matter what specs the vita has, we can not access them anyways.
A native vita hack was recently released. It has been patched already, but hopefully being able to dump and analyze the RAM will lead to new exploits.TkSilver wrote:Not to mention the biggest issue which is that only the psp mode has been hacked and that basically means that it really does not matter what specs the vita has, we can not access them anyways.
The cores appear to be running around 800mhz durring gameplay but they probably do go higher like the psp being underclocked to 222 to save battery life and only allowed to go to 333 in specific games. The base arm reference design is for up to 2GHz, that is where I got that number.Exophase wrote: I don't think the clockspeed is anything like 2GHz, AFAIK it's more like 1GHz at most.
If you are talking about the webkit exploit in 2.60 to 3.18 in various forms of success then yes that is an exploit, but it is also far from a CFW (custom firmware) giving kernal access to unsigned code (ie homebrew). For homebrew to be both reasonable to code and accessible to users you really need a hack thst allows for a modified version of the firmware to be run. That firmware should have the ability to be upgraded (to be able to run current games that will have firmware checks if not already) and the ability to run unsigned code or the ability to sign user code (unsigned code is easier with the new keys that sony is using). That exploit is a good first step and hopefully will lead developers to a better understanding of how the firmware works and how the system works. Hopefully that will lead to a usable hack.... bit it is not there yetreeve wrote: A native vita hack was recently released. It has been patched already, but hopefully being able to dump and analyze the RAM will lead to new exploits.
There are a ton of variables in how an ARM CPU is implemented in a particular piece of silicon. Process node and manufacturer, physical layout decisions like types of transistors used, configuration parameters and so on affect how high a CPU can clock. When ARM says up to 2GHz they mean with the right kind of design optimized for speed (although really it can go higher in the right conditions). And even if an SoC is physically capable of meeting timing requirements for some clock speed the SoC manufacturer or device integrator may limit maximum clock speed to something lower, for example to keep within power/thermal budgets that are important to the rest of the device.TkSilver wrote:The cores appear to be running around 800mhz durring gameplay but they probably do go higher like the psp being underclocked to 222 to save battery life and only allowed to go to 333 in specific games. The base arm reference design is for up to 2GHz, that is where I got that number.
I'm not talking about the webkit exploit. I'm talking about the PSM exploit. It is capable of running unsigned code already on firmware up to 3.51. There's a SDK in development and people are already coding homebrew.TkSilver wrote: If you are talking about the webkit exploit in 2.60 to 3.18 in various forms of success then yes that is an exploit, but it is also far from a CFW (custom firmware) giving kernal access to unsigned code (ie homebrew). For homebrew to be both reasonable to code and accessible to users you really need a hack thst allows for a modified version of the firmware to be run. That firmware should have the ability to be upgraded (to be able to run current games that will have firmware checks if not already) and the ability to run unsigned code or the ability to sign user code (unsigned code is easier with the new keys that sony is using). That exploit is a good first step and hopefully will lead developers to a better understanding of how the firmware works and how the system works. Hopefully that will lead to a usable hack.... bit it is not there yet
AFAIK it runs on a Unix-like OS, i.e. based on *BSD, but I'm not sure if that would make things feasible enough for Drastic to run on an API standpoint.Exophase wrote:TkSilver wrote:The bigger question is what the OS is like. DraStic uses some Linuxy things, and at the very least needs some kind of mmap-like functionality. I doubt I'd even entertain a port that's a lot of work.