Impulse controller issue
Posted: Mon Sep 23, 2013 1:58 am
First and foremost, your app is amazing. I'm finally able to play Rune Factory 3, and I'm loving it.
My issue lies with controller support, and button mapping. I recently received my Impulse controller from their kickstarter about a year ago, and the device itself looks great, but it doesn't use any standard of gamepad inputs, and so it drastically limits the applications that it'll interface with. Your application is one of the few that it lists as compatible, but I'm actually still having an issue with it.
I can map the keys just fine in the menu, without any issues, but when I'm in game trying to use those keys, I'm getting intermittent results. Sometimes the game will receive a command, but more often than not it won't. This only applies to the mapped buttons, and the d-pad works without issues.
I'm not sure where this compatibility issues stems from, but I can clarify that some other emulators are not having the issue with this device (GBC A.D.), and some of my other controllers are not having this issue with your application (ie. Xbox360 controller and Nyko gamepad (Though it's having it's own issues of not being able to map the analog triggers, and not being able to remap the standard d-pad for the advanced mapping options))
Links to the device in case you're not familiar.
http://kck.st/QnIge2 <-Impulse Kickstarter page
www.impulsecontroller.com/ <- Impulse "website"
My issue lies with controller support, and button mapping. I recently received my Impulse controller from their kickstarter about a year ago, and the device itself looks great, but it doesn't use any standard of gamepad inputs, and so it drastically limits the applications that it'll interface with. Your application is one of the few that it lists as compatible, but I'm actually still having an issue with it.
I can map the keys just fine in the menu, without any issues, but when I'm in game trying to use those keys, I'm getting intermittent results. Sometimes the game will receive a command, but more often than not it won't. This only applies to the mapped buttons, and the d-pad works without issues.
I'm not sure where this compatibility issues stems from, but I can clarify that some other emulators are not having the issue with this device (GBC A.D.), and some of my other controllers are not having this issue with your application (ie. Xbox360 controller and Nyko gamepad (Though it's having it's own issues of not being able to map the analog triggers, and not being able to remap the standard d-pad for the advanced mapping options))
Links to the device in case you're not familiar.
http://kck.st/QnIge2 <-Impulse Kickstarter page
www.impulsecontroller.com/ <- Impulse "website"