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Transparencies slow down the emulation

Posted: Wed Aug 21, 2013 9:45 am
by Lortropic
I conclude that transparencies slows down the emulation. The game "Super Monkey Ball" goes OK (a 3D world) until the monkey appears in his transparent ball.

Zelda Phantom runs well until you speak to a person or read a letter. Then a transparent square appears with a text animation and the game slows down (but the emulation speed is recovered when the text annimation ends).

Re: Transparencies slow down the emulation

Posted: Wed Aug 21, 2013 8:48 pm
by Exophase
I don't know about Super Monkey Ball but the slowdown in Phantom Hourglass has nothing to do with graphics, and will be remedied next version.

Re: Transparencies slow down the emulation

Posted: Thu Aug 22, 2013 9:08 am
by Lortropic
Thank you for the information.

Re: Transparencies slow down the emulation

Posted: Sat Aug 24, 2013 1:02 pm
by Lortropic
I want to inform that version 2.1.4a goes OK in both games (zelda and Super monkey ball)

Re: Transparencies slow down the emulation

Posted: Sat Aug 24, 2013 1:47 pm
by Exophase
Lortropic wrote:I want to inform that version 2.1.4a goes OK in both games (zelda and Super monkey ball)
Nice, thanks.