Exophase wrote:If you manually uncompress the ROM you can put it on internal storage. Can you try this to see if it's still there/as bad?
And does changing the audio latency setting do anything?
How I can manually uncompress them ? If you mean uncompressing them outside Drastic DS it won't work . Because adoptable storage won't working like that . After merge your internal storage with SD card , you can't write uncompressed roms to internal memory . Because only applications have writing access to there . It's very complicated feature . But demo version seems still writing to there .
If there is another way for uncompress them in emulator I didn't see that .
And they were uncompressed in my SD card already . I zipped them for testing . But when I am playing them as uncompressed unzip feature was off in settings . While uncompressed is it still making a copy in internal memory if I set it on . I really don't get it .
TkSilver wrote:So the only pokemon game I own (and thus the only one I have made a rom out of and played on drastic) is Pokemon White (the original version not 2). I do not have audio crackling while playing it, but I run a different device so lets do aome testing to find out if we can make it better for you.
1. Under video settings what do you have set for
High resolution 3d (on or off)
What filter are you running (if any)
Multi-threaded 3d rendering (on or off)
Any frame skipping (if so what number)
2. Under audio settings what domyou have set for
Audio latency (what setting)
We will leave the other settings until we have looked at these.
3. Are your roms zipped or ar are they the .nds versions?
Do you have the space to use the uncompressed versions if you are using zipped roms?
4. Does this happen with every game on only 1?
If you downloaded the rom (please do not say where if you did or even that you did ) have you tested other versions of the same rom to make sure that is not the issue? If you ripped the rom yourself have you tried reripping it to make sure there was not an issue the first time? (These issues are more likely if only 1 rom is having issues but usually performance issues are not the fault of bad rips, but better safe then sorry)
I would ask for device specs but I looked them up on gsmarena and through LG just to cross check.
Hopefully with these answered I might be able to help with some tests to get you the experience you wish to have, or at least as close as you are able to get.
Firstly I am using everything at default settings I did clean install 2 times . And tried with other settings but nothing changed . Because at the same time I am checking FPS in screen .
It seems clearly an issue about FPS .
About roms I put them there firstly as uncompressed but later realized emulator already uncompressing them before play , I put them as zipped because if we extract that temporary unzipped file that will easiest fix probably for that problem . But no luck because program still extracting them to the SD card .
As I have all Pokemon games I didn't try Black 1 (It's around 256 MB) but I tried HeartGold and SoulSilver for a while those roms are 128 MB , before I got UHS-1 card those roms have same problem but after got it those games seems fixed , I mean smaller games . But Black White 2 is biggest pokemon game and it's 512 MB really huge rom . If I don't use adoptable storage feature of 6.0's already no way to unzip it .
Lastly I am using %100 clean No-Intro roms . And countless times I checked them with clrmamepro .
http://www.gsmarena.com/lg_g4_beat-7363.php This is my phone .
If you can't access the link I posted them to here :
Network Technology
GSM / HSPA / LTE
Launch Announced 2015, July
Status Available. Released 2015, August
Body Dimensions 142.7 x 72.6 x 9.9 mm (5.62 x 2.86 x 0.39 in)
Weight 139 g (4.90 oz)
SIM Single SIM (Micro-SIM) or Dual SIM (Micro-SIM, dual stand-by)
Display Type IPS LCD capacitive touchscreen, 16M colors
Size 5.2 inches (~72.3% screen-to-body ratio)
Resolution 1080 x 1920 pixels (~423 ppi pixel density)
Multitouch Yes
Platform OS Android OS, v5.1.1 (Lollipop)
Chipset Qualcomm MSM8939 Snapdragon 615
CPU Octa-core (4x1.5 GHz Cortex-A53 & 4x1.0 GHz Cortex-A53)
GPU Adreno 405
Memory Card slot microSD, up to 32 GB (dedicated slot) - market dependent
Internal 8 GB, 1.5 GB RAM
Camera Primary 8 MP, laser autofocus, LED flash
13 MP, autofocus, LED flash (Latin America)
Features Geo-tagging, touch focus, face detection, HDR, panorama
Video 1080p@30fps
Secondary 5 MP
Sound Alert types Vibration; MP3, WAV ringtones
Loudspeaker Yes
3.5mm jack Yes
Comms WLAN Wi-Fi 802.11 b/g/n, hotspot
Bluetooth v4.1, A2DP
GPS Yes, with A-GPS, GLONASS
NFC Yes
Radio To be confirmed
USB microUSB v2.0
Features Sensors Accelerometer, proximity, compass, color spectrum
Messaging SMS(threaded view), MMS, Email, Push Mail, IM
Browser HTML5
Java No
- MP4/H.264 player
- MP3/WAV/FLAC/eAAC+ player
- Photo/video editor
- Document editor
Battery Removable Li-Ion 2300 mAh battery
Stand-by Up to 380 h (2G) / Up to 380 h (3G)
Talk time Up to 15 h (2G) / Up to 14 h (3G)
Misc Colors Metallic Gray, Ceramic White, Shiny Gold
Price group 4/10
Probably I answered all of them . I really liked this emulator . Already advised to my all friends and I am trying to make things better for everyone with phones have smaller internal memory . I got this device years later from my first android device . I used BlackBerry for a while , now I realized thing are really bizarre for 8 GB devices . It's a big mistake for both manufacturers and customers .