Text rendering issue with Solatorobo: Red the Hunter
Posted: Mon Oct 12, 2015 10:20 am
I noticed a small rendering bug with the game Solatorobo: Red the Hunter when High-Resolution 3D Rendering is enabled. I'm testing with a Huawei G620S phone (Android 4.4.4, Qualcomm MSM9216, Adreno 306 GPU).
See the two screenshots. The display is set to 2x scaling with no filtering, so there shouldn't be any artifacts from scaling there.
To reproduce: run game, choose Air Robo GP and press A. The text which appears has the problem. I guess the game is rendering that text using the 3D engine, and there's some rounding or off-by-one bug that causes the problem?
See the two screenshots. The display is set to 2x scaling with no filtering, so there shouldn't be any artifacts from scaling there.
To reproduce: run game, choose Air Robo GP and press A. The text which appears has the problem. I guess the game is rendering that text using the 3D engine, and there's some rounding or off-by-one bug that causes the problem?