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Auto Hold Button Down?

Posted: Wed Aug 26, 2015 10:40 pm
by choder
Is there a setting out a way I can hold down the "b" button, and keep it held down automatically? For example I would like to keep the button always depressed in super Mario so that fast run is always on. I find it difficult to hold the fast run button and then press the jump button at the same time.

Thank you

Re: Auto Hold Button Down?

Posted: Thu Aug 27, 2015 8:13 pm
by Fefo
Extra buttons, just like on PC emulators, would be great. Controller layout > add a turbo/hold button, etc..

Re: Auto Hold Button Down?

Posted: Fri Aug 28, 2015 2:44 pm
by Exophase
Having the button always pressed would probably cause more problems than it's worth, but an option to change the button press to a hold toggle could be useful.

Re: Auto Hold Button Down?

Posted: Fri Aug 28, 2015 4:13 pm
by Fefo
Game-wise or emulation-wise? I can't see any problem.

A toogle-like special button function could do it. You wouldn't be capable of holding B and pressing other buttons normally, unless you gave it some kind of last press memory or something.

Re: Auto Hold Button Down?

Posted: Fri Aug 28, 2015 7:31 pm
by ericbazinga
I've actually seen a function like this in Mupen 64 for Android.
You can set buttons that you want long-press enabled for, and then in-game, you hold down the button and it'll stay held down until you press it again. (You can also make this happen with a slide-off by selecting that in the settings menu.)

Re: Auto Hold Button Down?

Posted: Fri Aug 28, 2015 8:31 pm
by Exophase
Fefo wrote:Game-wise or emulation-wise? I can't see any problem.
I mean having an option to emulate a button as always held down can interfere with the game in places you wouldn't expect and may not ever actually register as a button press.

Re: Auto Hold Button Down?

Posted: Sat Aug 29, 2015 8:12 am
by Fefo
Well, it the game behaves like that on real hardware then mission accomplished, 100% accurate. I can remember lots of games which "forget" that you are holding a button, and when that happened you just hold it again.

It's a shortcut, not a solution.

Re: Auto Hold Button Down?

Posted: Sun Aug 30, 2015 2:10 am
by Exophase
Fefo wrote:Well, it the game behaves like that on real hardware then mission accomplished, 100% accurate. I can remember lots of games which "forget" that you are holding a button, and when that happened you just hold it again.

It's a shortcut, not a solution.
The point is, a toggle, or (long) press to hold, press again to release is more generally useful without being much more work for the user.

Re: Auto Hold Button Down?

Posted: Sun Aug 30, 2015 8:19 am
by Fefo
Should the code part be fine, a held button wouldn't work because the game says so. If someone doesn't understand this s/he doenst understand how emulation works, and that's another problem. If you are talking about confusion on whether a button is pressed or not, visual cues should do it.

Aside from that I might be not understanding your point.

Re: Auto Hold Button Down?

Posted: Wed May 31, 2017 7:54 pm
by talos91
Any chance this gets added? Epsxe for android has a sticky button option that works great for racing games and controlling using only the tilt.