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Re: DraStic Glitch Repository
Posted: Mon Jul 14, 2014 2:46 pm
by zeroobligation
In Fossil Fighter, when I start a new game and go to the character select menu, the character on the bottom screen flashes between the supposed placement to half-offscreen to the right like in pic.
Also, in Puyo Puyo Fever's menu appears to be bleeding? to the top edge. See screenshot for comparison with how it looks in Desmume.
Multi-threaded rendering and frameskip both turned off.
Running on first-gen Nexus 7 Android 4.3
Re: DraStic Glitch Repository
Posted: Tue Jul 15, 2014 11:43 am
by zeroobligation
Apologies for the double-post. Just wanted to report another minute graphical glitch.
In Daniel X: The Ultimate Power, if I start a new game, play through the tutorial stage and get to the intro, I see the lower screen does not get rendered properly.
See attachment:
Re: DraStic Glitch Repository
Posted: Tue Jul 15, 2014 12:29 pm
by Exophase
Thanks, I'll look into these tonight.
Re: DraStic Glitch Repository
Posted: Thu Jul 17, 2014 1:37 am
by Exophase
The Fossil Fighters glitch will be fixed next beta/version, not sure about the other two yet.
Re: DraStic Glitch Repository
Posted: Thu Jul 17, 2014 9:17 pm
by zeroobligation
Awesome! THANKS

edit:
On the latest BETA, there seems to be a regression on GTA Chinatown Wars. I reported it on Google Group but it didn't seem to catch much traction, so I am reporting it here as well.

Someone suggested that my game might be corrupt, but that can't be the case because when I run it on the none-BETA version of DraStic, everything's fine.
Re: DraStic Glitch Repository
Posted: Mon Jul 21, 2014 3:05 pm
by zeroobligation
game: Marvel Superhero Squad
version: 2.2.1.2a
android 4.3 Nexus 7 1st gen
graphical glitch:
Re: DraStic Glitch Repository
Posted: Fri Jul 25, 2014 12:46 am
by Exophase
I think this one with Marvel Super Heroes has to do with draw order, since all the polygons are drawn with the same W value using W buffering, and a lot of them have the same Y coordinates. Will have to do more tests on DS hardware (but I need to get a new microSD adapter first)
Re: DraStic Glitch Repository
Posted: Mon Sep 01, 2014 3:02 am
by Exophase
It turns out Marvel Super Heroes was a lot simpler: it's because it was using W buffering instead of Z buffering, due to not lagging the setting by a frame like it was supposed to. Will be fixed next version/beta.
Re: DraStic Glitch Repository
Posted: Mon Sep 01, 2014 10:40 am
by zeroobligation
Exophase wrote:It turns out Marvel Super Heroes was a lot simpler: it's because it was using W buffering instead of Z buffering, due to not lagging the setting by a frame like it was supposed to. Will be fixed next version/beta.
That's great! Thanks for the update.
Can't wait.

Re: DraStic Glitch Repository
Posted: Fri Sep 05, 2014 9:23 am
by franky
HI , I hope that someone here will help me to find a solution to my problem
DraStic Version: 2.2.1.2a
Game: pokemon black
Glitch description and how to replicate: i have a black screen at the top of the Dragonspiral tower when the animation with Zekrom begin
Copy of savestate or ingame save: savestate file attach to the post