DraStic r2.5.0.4a test alpha
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- Joined: Thu Mar 02, 2017 9:16 am
Re: DraStic r2.5.0.4a test alpha
Here's something a little odd; "touch region modifier" settings for buttons and d-pad decrement a tiny bit from their default values of 1.6 each time you load up that menu screen. (you might need to close and reopen the app a few times to reproduce) But it stops at 1.5.
Re: DraStic r2.5.0.4a test alpha
Had two licence errors (3244) while commuting. Reverted.
BE ATTITUDE FOR ENGRISH
Re: DraStic r2.5.0.4a test alpha
This may genuinely be a floating point accuracy issue. Looking into it.milesrotaru wrote:Here's something a little odd; "touch region modifier" settings for buttons and d-pad decrement a tiny bit from their default values of 1.6 each time you load up that menu screen. (you might need to close and reopen the app a few times to reproduce) But it stops at 1.5.
Edit: Yes, this is a floating point rounding error. Will be fixed in the next version.
Re: DraStic r2.5.0.4a test alpha
As the user who posted about the issue with Mario Hoops 3 on 3, this update was amazing. It works perfectly, and the game looks absolutely stunning. Drastic was without a doubt the best app purchase I have ever made. Thank you so much!
Re: DraStic r2.5.0.4a test alpha
With this update GTA Chinatown Wars now works perfectly.
Before the update crashes if High resulution was enabled forcing you to play with multithreated and 16-bit emulation (16-bit makes GTA CW graphics awful and glitchy).
Before the update crashes if High resulution was enabled forcing you to play with multithreated and 16-bit emulation (16-bit makes GTA CW graphics awful and glitchy).
TETRIS FRIENDS IS DEAD
Spoiler!
Re: DraStic r2.5.0.4a test alpha
Whenever I pick a game from the list and select the continue last save option, Drastic crashes back to the main menu after loading the game. Using a zenfone 2 with an x86 Intel atom and 4gb ram if that helps at all. Tried with strange journey and solatorobo. Same result.
Edit:loading a game and then hitting the load savestate button makes it crash as well.
Edit:loading a game and then hitting the load savestate button makes it crash as well.
Re: DraStic r2.5.0.4a test alpha
Is it possible that the config files you tested were from a different device? Or perhaps you changed your DPI scaling at some point? I couldn't find anything that could've caused that.kaikun97 wrote:If you are playing a game in Landscape and then rotate the phone, this happens: http://imgur.com/a/1ZqZK
Deleting the config folder resolves this, perhaps this update is not able to read the config files correctly made by previous versions. Is the config format changed?
Re: DraStic r2.5.0.4a test alpha
Does it happen if you create a new savestate and load it?acid wrote:Whenever I pick a game from the list and select the continue last save option, Drastic crashes back to the main menu after loading the game. Using a zenfone 2 with an x86 Intel atom and 4gb ram if that helps at all. Tried with strange journey and solatorobo. Same result.
Edit:loading a game and then hitting the load savestate button makes it crash as well.
Can you see if a crash log was generated in /sdcard/DraStic ?
Re: DraStic r2.5.0.4a test alpha
Actually you may be right, I may have never tested landscape on my new phone beforehand.xperia64 wrote:Is it possible that the config files you tested were from a different device? Or perhaps you changed your DPI scaling at some point? I couldn't find anything that could've caused that.kaikun97 wrote:If you are playing a game in Landscape and then rotate the phone, this happens: http://imgur.com/a/1ZqZK
Deleting the config folder resolves this, perhaps this update is not able to read the config files correctly made by previous versions. Is the config format changed?
Re: DraStic r2.5.0.4a test alpha
It looks like the lid sleep issue is due to a bug in DraStic's BIOS. This will be fixed next build.AngryPotato wrote:Audio in MKDS is very slightly faster than audio running on a 3DS booted from a cart. Not sure of it's the 3DS or the emulator.
Additionally, sound in MarioKart DS, Pokemon Black 2, and Pokemon SoulSilver (haven't tested others) still plays when you've "closed" the DS at a slightly slower speed. When you "open" the DS in Pokemon Black 2 the onscreen stuff plays faster to try and catch up with the sound until they both reach the same spot, at which point it would play normally. In Pokemon SoulSilver, the audio and video play out of sync until it tries to play something else.
This is a bit stranger. If you boot New Super Mario Bros and close the lid while on the menu it repeats Mario's "Bye-bye" and "It'sa me, Mario" sound. In Super Mario 64 DS it repeats those lines with a ding between the lines.
This is with medium audio latency if that changes anything.