Page 14 of 25
Re: Potential new DraStic features?
Posted: Tue Sep 24, 2013 2:04 am
by srulz
Can you please put all the resizing/positioning of the screens to be define-able by numbers?
Or at least, if that's not possible, then maybe the values can be shown?
So that I would have much more finer and accurate control over those, rather than using my finger to adjust the values roughly, and estimate the values visually. Thanks!
Re: Potential new DraStic features?
Posted: Wed Sep 25, 2013 12:05 am
by drastically1235
can we assign save/load states on hardware buttons
i don't mean quicksave/quickload(u guys added it already

)
i mean the save/loadstates #1~5

Re: Potential new DraStic features?
Posted: Wed Sep 25, 2013 12:15 am
by Jay Haru
drastically1235 wrote:can we assign save/load states on hardware buttons
i don't mean quicksave/quickload(u guys added it already

)
i mean the save/loadstates #1~5

i doubt theres a controller with 10extra buttons for that. id rather that the buttos can bring out the save/load menu so we can choose what stae to save/load. also qicksave/load is basically also a savestate.
Re: Potential new DraStic features?
Posted: Wed Sep 25, 2013 1:32 pm
by 881521
1. Further features that can be mapped to buttons such as the Close lid, microphone (hold).
2. mappable onscreen buttons.
3. Show FPS below screen if possible or at least in the right corner as it blocks the health bar in some games (Jumps Stars, Gigant Battle)
4. A notification in the status bar when Running in the background.
5. Ability to rearrange rom list e.g. alphabetically, by size or manually.
6. Disable volume keys, they sometimes change volume even when mapped.
7. Highlight the location of cursor on menu, when navigating with D pad (xperia play).
8. Deselect all cheats button
Re: Potential new DraStic features?
Posted: Wed Sep 25, 2013 6:38 pm
by Eselter
Ability to hide and move buttons (A B X Y) separately

Re: Potential new DraStic features?
Posted: Thu Sep 26, 2013 2:44 pm
by ZhuraYuki
Most thing that DraStic is lacking is ability no enhance graphics. All other emulators can do that. Simplest way is to add more advanced filters for example HQ2xS like in nds4droid. Check attached pictures with filters comparison. Notice that almost each android device has hardware resizer which may reduce cpu usage for that. Anyway, new filters would not use much CPU power as framerate is not dropping significantly in nds4driod with them. Also it would be great to add openGL for 3d games with hi-res 3d rendering, texture filtering and antialiasing, like in FPSE, PPSSPP, n64oid.
Re: Potential new DraStic features?
Posted: Thu Sep 26, 2013 11:21 pm
by Jay Haru
that depends. you cant say adding a feature wouldnt have impact on emulators. id rather have it as it is and run good speeds than add bell and whistles and crawl a snails space.
Re: Potential new DraStic features?
Posted: Fri Sep 27, 2013 6:05 am
by ZhuraYuki
Jay Haru wrote:that depends. you cant say adding a feature wouldnt have impact on emulators. id rather have it as it is and run good speeds than add bell and whistles and crawl a snails space.
You can make these feature disabled by default, users with high end devices can try to enable them to see how it goes. DraStic is highly optimized emulator and on my i9500 I have not seen any slowdowns for all games I tried and cpu is not loaded much because phone remains slightly warm during gameplay. I understand that openGL features is quite complicated stuff and all other emulators just ported it from Windows. So, as I wrote, simplest thing would be to add more filters which already present in Drastic, they work for 3D also and graphics is much better with them.
Re: Potential new DraStic features?
Posted: Fri Sep 27, 2013 7:49 am
by spajdr
I think additional filters will be added soon or later, when exophase will be confident that compatibility rate is high enough.
Retroarch have plenty OpenGL shaders which perhaps could be used?
http://forum.themaister.net/viewforum.php?id=6
Re: Potential new DraStic features?
Posted: Fri Sep 27, 2013 7:57 am
by Lizzard770
Check attached pictures with filters comparison.
Great filter indeed. Lines are much better, especially noticable on oldman's figure. I hope Exophase will look for this filter.
You can make these feature disabled by default, users with high end devices can try to enable them to see how it goes
+1. On my tablet with 1.5 GHz cpu all games run in fullspeed without frameskip. If filter has serious impact on performance, I could run turn-based 2d games with frameskip.