DraStic Glitch Repository
Re: DraStic Glitch Repository
Wizard of Oz: Beyond the Yellow Brick Road
When multi-threaded 3d rendering is turned on the sky texture ovelaps gameplay make the characters impossible to see, during the intro too you can also see the house has a paler shadow on top of it making it look washed out.
When multi-threaded 3d rendering is turned on the sky texture ovelaps gameplay make the characters impossible to see, during the intro too you can also see the house has a paler shadow on top of it making it look washed out.
- huckleberrypie
- Posts: 441
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Re: DraStic Glitch Repository
That's pretty much the reason why Exo and the guys issued a warning in regards to multi-threaded 3D. It works but it can and will render certain games broken or flat-out unplayable.Q8-V08 wrote:Wizard of Oz: Beyond the Yellow Brick Road
When multi-threaded 3d rendering is turned on the sky texture ovelaps gameplay make the characters impossible to see, during the intro too you can also see the house has a paler shadow on top of it making it look washed out.
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Re: DraStic Glitch Repository
game: kights in the nightmare
drastic version: build 69
problem/regression: game flickers throughout, on default settings.
drastic version: build 69
problem/regression: game flickers throughout, on default settings.
Re: DraStic Glitch Repository
If there aren't problems like this I can't justify keeping things in beta for as long as we dozeroobligation wrote:game: kights in the nightmare
drastic version: build 69
problem/regression: game flickers throughout, on default settings.

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Re: DraStic Glitch Repository
r2.3.0.2a
Golden Sun - Dark Dawn
After about 6 hours or so, and after going through the Konpa ruins/caves, Any attempt to buy new weapons/armor/artifacts, etc results in game either resetting by itself, or freezing.
I tried to upload a savestate, but received a message saying that 'the extension dss in not allowed'. if someone can walk me through this, I'll gladly upload a savestate.
Golden Sun - Dark Dawn
After about 6 hours or so, and after going through the Konpa ruins/caves, Any attempt to buy new weapons/armor/artifacts, etc results in game either resetting by itself, or freezing.
I tried to upload a savestate, but received a message saying that 'the extension dss in not allowed'. if someone can walk me through this, I'll gladly upload a savestate.
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- Posts: 60
- Joined: Mon Aug 12, 2013 12:22 pm
Re: DraStic Glitch Repository
Game looks good now thanks!Exophase wrote:If there aren't problems like this I can't justify keeping things in beta for as long as we dozeroobligation wrote:game: kights in the nightmare
drastic version: build 69
problem/regression: game flickers throughout, on default settings.Thanks for the catch, I've got the fix in place, it'll be in the next beta/release.

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Re: DraStic Glitch Repository
game: nintendogs
DraStic version: build 75
glitch/regression: game flickers in the title screen. multithreaded 3d rendering off.
DraStic version: build 75
glitch/regression: game flickers in the title screen. multithreaded 3d rendering off.
- ericbazinga
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Re: DraStic Glitch Repository
Could we possibly get a screenshot?zeroobligation wrote:game: nintendogs
DraStic version: build 75
glitch/regression: game flickers in the title screen. multithreaded 3d rendering off.

You can also find me on Reddit (u/Ericbazinga) and Discord (in the DraStic Discord server). You'll find me in those places almost daily and here almost never.
Re: DraStic Glitch Repository
It's another thing that has to do with how pseudo-layers are detected so they can be kept in hires that was handled incorrectly. Will be fixed next beta.zeroobligation wrote:game: nintendogs
DraStic version: build 75
glitch/regression: game flickers in the title screen. multithreaded 3d rendering off.
Re: DraStic Glitch Repository
Revisited some long standing issues reported here:
- Daniel X: had to do with relying on VRAM mirroring to unallocated slots that wasn't implemented. Should work now.
- Puyo Pop Fever: I suspect this had to do with sprite wrapping problems that I've fixed elsehwere (Wariowar DIY title) but I need to check it on an ARM device to be sure.
Green stuff around trees in Animal Crossing (and presumably same issue w/Spirit Tracks) only happens in ARM code, so I should hopefully be able to debug/fix that soon.
- Daniel X: had to do with relying on VRAM mirroring to unallocated slots that wasn't implemented. Should work now.
- Puyo Pop Fever: I suspect this had to do with sprite wrapping problems that I've fixed elsehwere (Wariowar DIY title) but I need to check it on an ARM device to be sure.
Green stuff around trees in Animal Crossing (and presumably same issue w/Spirit Tracks) only happens in ARM code, so I should hopefully be able to debug/fix that soon.