Dolphin Emulator
- cloud1250000
- Posts: 45
- Joined: Thu Aug 15, 2013 8:16 pm
Re: Dolphin Emulator
well I got 30 fps in luigi mansion.. but since adreno are crap.. well it doesn't runs the emulator well... The main dev claims that the speed should be way more then that.. but due to driver limitation (and huge bug and errors) well it's the best he can pull out
Anyway, this is some nice speed for such an alpha build xD
Anyway, this is some nice speed for such an alpha build xD
--Current Mobile device--
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Re: Dolphin Emulator
Cloud what phone did u use?
Now I can laugh at the people who said it would take years to get 30fps
Now I can laugh at the people who said it would take years to get 30fps
- cloud1250000
- Posts: 45
- Joined: Thu Aug 15, 2013 8:16 pm
Re: Dolphin Emulator
I've got an htc one 

--Current Mobile device--
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
- cloud1250000
- Posts: 45
- Joined: Thu Aug 15, 2013 8:16 pm
Re: Dolphin Emulator
finally. Sonicadvance1 (dolphin arm branch dev) found a fix and I'm running 60 fps in the menu of luigi mansion. it's quite amazing, looking forward for the official release on the app store
you need an opengles 3.0 device!

you need an opengles 3.0 device!
--Current Mobile device--
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Re: Dolphin Emulator
in short a high end device.cloud1250000 wrote:finally. Sonicadvance1 (dolphin arm branch dev) found a fix and I'm running 60 fps in the menu of luigi mansion. it's quite amazing, looking forward for the official release on the app store![]()
you need an opengles 3.0 device!
Behold my mighty


- cloud1250000
- Posts: 45
- Joined: Thu Aug 15, 2013 8:16 pm
Re: Dolphin Emulator
not really, in short, a recent device.
--Current Mobile device--
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)
Re: Dolphin Emulator
Now im still laughing at those that said it would take years. I wonder how an s4 mini would run as thats gonna be my next device.
Re: Dolphin Emulator
People are putting way too much stock into how fast it goes in some menu. You'll always be able to find situations in games and maybe even a few whole games that tax the system much less heavily than average. I remember when PS2 emulation first got kicked off over 10 years ago, it was just running some homebrew demos and they ran fast, so people were very excited about performance. But once it came to actual games it was years before very much ran fast enough on high end PC hardware.
It's understandable that users are going to latch onto hype magnets like how some homebrew or menu or Puzzle Bobble runs, like they always do. They'll make videos with the least demanding thing in the library and people will be totally misled. What's sad is when the developers themselves start doing this...
What I know about Gamecube/Wii emulation right now is that last I tried Dolphin I played two games - first was Kirby: Return to Dreamland on my Ivy Bridge laptop with 4 cores running at about 2.6GHz during emulation. For the most part it was fullspeed but not always, with some areas going down to around 80% and a few going as low as 50%. Then there was Xenoblade which I tried on my Sandy Bridge (i5-2500K) desktop overclocked to 4.5GHz and that still couldn't achieve full speed. These are Wii games, but from an emulation requirements point of view Wii is little more than a Gamecube with 1.5x the clock speed. Both of these systems had to be at least 3x faster than the fastest mobile hardware out now. The guys doing the ARM stuff now aren't going to achieve any magic that'll make their recompilers dramatically faster than the x86 one.
And no 64-bit ARM isn't going to change this that much.
It's understandable that users are going to latch onto hype magnets like how some homebrew or menu or Puzzle Bobble runs, like they always do. They'll make videos with the least demanding thing in the library and people will be totally misled. What's sad is when the developers themselves start doing this...
What I know about Gamecube/Wii emulation right now is that last I tried Dolphin I played two games - first was Kirby: Return to Dreamland on my Ivy Bridge laptop with 4 cores running at about 2.6GHz during emulation. For the most part it was fullspeed but not always, with some areas going down to around 80% and a few going as low as 50%. Then there was Xenoblade which I tried on my Sandy Bridge (i5-2500K) desktop overclocked to 4.5GHz and that still couldn't achieve full speed. These are Wii games, but from an emulation requirements point of view Wii is little more than a Gamecube with 1.5x the clock speed. Both of these systems had to be at least 3x faster than the fastest mobile hardware out now. The guys doing the ARM stuff now aren't going to achieve any magic that'll make their recompilers dramatically faster than the x86 one.
And no 64-bit ARM isn't going to change this that much.
Re: Dolphin Emulator
Yes but before the fix, cloud got 30 fps in game so now that the jit is fixed, we just need to wait..
Re: Dolphin Emulator
He just said "in Luigi's Mansion", didn't actually say where...