!!! HD SOUND? !!!

Discuss anything about DraStic here.
TkSilver
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by TkSilver » Wed Apr 20, 2016 1:01 pm

Kyousuke753 wrote:I'm sorry about the memes Tk...I see behind a wall of technology lies a sea of problems. Hmm so connecting speakers to my phone will change the sound no? Sorry I'm so stupid when it comes to technology I'm obviously clueless and asking questions is what I'm best at. 100% of the time I've no idea what the tech experts are discussing about on the forums. so asking experts like you is best for answer. :)
So unless your phone is overly large odds are a connected speaker will be able to produce a better range of sound then the small speaker in your phone. That being said audio quality is determined generally by the lowest quality component in the chain. So using a $30,000 pair of headphones to listen to a mp3 ripped out of a youtube video would be pointless. Having a 1GB totally lossless flac file playing through a $5 pair of headphones would be equally pointless.

Exo probably knows the exact audio quality and format that the average NDS game uses....
my guess would be unless your phone is exceptionally crappy your built in audio processing is probably good enough to be better then the best the NDS game can produce and a decent speaker/pair of headphones should make sure you are getting the best possible audio experience you can get.

Exophase
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Exophase » Wed Apr 20, 2016 1:47 pm

Could we all at least keep the meme spam to the off topic forum? Whatever I write is going to get buried here.

And please, stop using animated images in signatures >_< It's extremely distracting.

From now on I'm going to be removing any of it that's not in off the wall, and anything that I think is in poor taste. I don't want to make a huge thing about this since it's mostly just a couple of people doing it and I'm sure this won't be some kind of problem now, right?

As for sound improvements, I have absolutely no idea what that would entail. DS audio consists of several voices mixed together on two speaker outputs. I don't think there's an awful lot you can do to try to extrapolate additional position information into additional channels, at least not in a way that sounds consistently as good or better than the original. This is very different from 3D rendering where all of the data needed is provided directly.

kaikun97
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by kaikun97 » Wed Apr 20, 2016 4:56 pm

Kyousuke753 wrote:I bet kaikun97 is going to reply to this next.
Hello.

There I replied :P

Is HD sound even possible? I am pretty sure you cannot emulate sound better than what the console is capable of, after all, it depends on the quality of the audio that is stored in the game. The Nintendo DS did standard stereo sound.. And thats about it.

TkSilver
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by TkSilver » Wed Apr 20, 2016 6:37 pm

kaikun97 wrote:Is HD sound even possible? I am pretty sure you cannot emulate sound better than what the console is capable of, after all, it depends on the quality of the audio that is stored in the game. The Nintendo DS did standard stereo sound.. And thats about it.
TBH some systems have the ability to play much better quality audio then exists in the games on that system... For example the fan made audio chip for snes carts (mainly sd2snes) allows for CD quality fully arranged orchestral music in legend of zelda link to the past. Or on any emulator that is compatible with the MSU1 chip (think of it like the audio equivalent to the superfx chip) http://helmet.kafuka.org/msu1.htm but it takes something along these lines to work and I do not think the DS even supports enhanced chipsets I think it is more of just flash storage, but I could be wrong.

So if you want HD sound (what ever marketing BS HD sound even means) you would not only need to adjust the emulator to accept an audio input different from the standard, but also modify the roms themselves to have higher quality audio and even then only the modified roms would sound any different. Some emulators did allow this, mainly cd based systems emulators (psx, neogeo cd and maybe more) or PC emulators (scrummvm being the main one I can think of) and only really on games where the audio files are seprate from the game data in a way you can do a simple swap.

But like I said I do not think either of these methods of "improving" the audio of classic games really makes any sense in DraStic.

Exophase
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Exophase » Wed Apr 20, 2016 7:32 pm

TkSilver wrote:For example the fan made audio chip for snes carts (mainly sd2snes) allows for CD quality fully arranged orchestral music in legend of zelda link to the past. Or on any emulator that is compatible with the MSU1 chip (think of it like the audio equivalent to the superfx chip) http://helmet.kafuka.org/msu1.htm but it takes something along these lines to work and I do not think the DS even supports enhanced chipsets I think it is more of just flash storage, but I could be wrong.
The DS game card interface (http://www.hardwarebook.info/DS_Game_Card) only provides a data bus, it doesn't have an external audio line like the SNES does. So you can't have a cartridge that autonomously plays music ala MSU1. But there's way more than enough bandwidth to stream music and play it on the DS audio hardware.

There were flashcarts like DSTwo that had an SoC and RAM on board. This enabled better emulation of some platforms like GBA. But naturally video had to be streamed over the cartridge bus too, and here the bandwidth was kind of limiting; I think you could update one screen at a maximum of 48FPS w/o compression.

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Kyousuke753
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Kyousuke753 » Thu Apr 21, 2016 3:27 am

I apologize for the silly memes Exophase...so my only alternative is Very High sound latency and earphones? I have tried both Low and Very High sound latency but I don't notice a difference.some people say it breaks the sound causing cracks
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Exophase
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Exophase » Thu Apr 21, 2016 8:21 am

Do you need very high latency to get audio without breaks? You should set latency to the lowest possible value possible without breaking the sound. Higher values will make the sound more delayed, which is especially bad for rhythm games for can get annoying for everything at some point.

Are you using bluetooth headphones? Unfortunately this can add a lot of latency sometimes (requiring the higher latency setting to compensate)

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Kyousuke753
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Kyousuke753 » Thu Apr 21, 2016 8:37 am

Well I've tested Digimon w Dusk, FFTA2 GOTR, Kingdom hrts recoded, zelda phantom hourglass, mario kart, megaman str fce 3 ba, new super mario bros, Pokemon white 2 and SM64DS with both very high and low latency with my earphones but no difference...but there are other factors...like phones can produce better sound quality like um...the equaliser..on windows there is like upping the bass and treble...but it's up to you if you say no then it means no. I can play all my games with HR 3D Render+Multithread 3D Render+Very high sound latency with no filters or frameskip runs at 60 fps and no sound breaking or stuttering.
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Exophase
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Exophase » Thu Apr 21, 2016 8:42 am

If there's no difference in sound quality definitely stick with lower latency.

It'll sound the same. But the time that passes between when you do something in the game and when it makes a sound will be lower.

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Kyousuke753
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Re: [!!! HD SOUND PLS HAHA !!!]

Post by Kyousuke753 » Thu Apr 21, 2016 8:49 am

Uhh okay it doesn't really affect performance but since exophase has said it I must do it. :)
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