Has anyone tried doing something similar if not exactly the same technique for Drastic?
https://software.intel.com/en-us/articl ... maa-update
CMAA was first used in GRID 2 and was made with Intel IGPs in mind, well since they're slow to begin with, and it seems to be rather effective compared to FXAA which, as what most of us can attest, is rather blurry and doesn't handle antialiased text well.
CMAA shader?
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