
Will we ever get a GL Texscale feature in drastic ds?
Will we ever get a GL Texscale feature in drastic ds?
I was wondering if we would ever get GL Texscale with 1x 2x 3x and 4x so we could get rid of the large pixels in hires mode like that desmume one 

Re: Will we ever get a GL Texscale feature in drastic ds?
There's no GL renderer (or more specifically GL ES) at all right now. It's possible that there will be one in the future, but it's a really big undertaking because of the steps necessary to get reasonable performance on a large number of devices - if even possible.
Things like bilinear filtering and texture shaders are only really realistic with a GL renderer. But pre-filtering and texture replacement might be viable even with the current software renderer.
Things like bilinear filtering and texture shaders are only really realistic with a GL renderer. But pre-filtering and texture replacement might be viable even with the current software renderer.
Re: Will we ever get a GL Texscale feature in drastic ds?
Oh ok gotcha
Exophase wrote:There's no GL renderer (or more specifically GL ES) at all right now. It's possible that there will be one in the future, but it's a really big undertaking because of the steps necessary to get reasonable performance on a large number of devices - if even possible.
Things like bilinear filtering and texture shaders are only really realistic with a GL renderer. But pre-filtering and texture replacement might be viable even with the current software renderer.