You changed your profile pic AGAINkaikun97 wrote:I know some Emulators support OpenGL for rendering, textures and filters, what would be the issues of implementing support of at least Open GL 3.1 ES (my phone uses that versionExophase wrote:It's probably not happening for the current renderer. If there's ever an OpenGL ES renderer it might be an option.). Would it be slower?
I hope drastic improved texture filtering , please~~~~~~~~~~
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Re: I hope drastic improved texture filtering , please~~~~~~

You can also find me on Reddit (u/Ericbazinga) and Discord (in the DraStic Discord server). You'll find me in those places almost daily and here almost never.
Re: I hope drastic improved texture filtering , please~~~~~~
Its Flower from the Doujin Anime (Meaning 1 episode anime) named Kowarekake no orgel.ericbazinga wrote:You changed your profile pic AGAINkaikun97 wrote:I know some Emulators support OpenGL for rendering, textures and filters, what would be the issues of implementing support of at least Open GL 3.1 ES (my phone uses that versionExophase wrote:It's probably not happening for the current renderer. If there's ever an OpenGL ES renderer it might be an option.). Would it be slower?
Watch it, its good
Re: I hope drastic improved texture filtering , please~~~~~~
Whether it is faster or slower is not really the main issue... what it would be is a completely new rendering engine. I am guessing DraStic uses a software implementation over a hardware accelerated OpenGL one is due to the not having the features needed to support DS graphics using openGL es 2.0 (I believe this is what the pandora console used) and may still be the most commonly supported OpenGL version in android (though this might have changed since last I checked). Not to mention there are some very odd things console GPU solutions do that regular OpenGL [es or even normal] just does not handle well (great example is sega saturn's infamous use of quads and sprites to draw 3d is just not supported on any gpu really, nvidia NV1 as the exception to the rule).kaikun97 wrote:I know some Emulators support OpenGL for rendering, textures and filters, what would be the issues of implementing support of at least Open GL 3.1 ES (my phone uses that version). Would it be slower?
I am also sure there are probably other reasons as well.
Re: I hope drastic improved texture filtering , please~~~~~~
I talked about it a bit here last time you asked:kaikun97 wrote:I know some Emulators support OpenGL for rendering, textures and filters, what would be the issues of implementing support of at least Open GL 3.1 ES (my phone uses that version). Would it be slower?
viewtopic.php?f=5&t=1771&p=9318
I've done some experiments with a OpenGL ES 3.x based renderer but I haven't done anything to try to composite 2D and 3D. I have some ideas on how to do this, but it's pretty non-trivial to implement.
Re: I hope drastic improved texture filtering , please~~~~~~
Do you plan to implement a hardware renderer someday? Dunno if things are different on Android (feature/spaguetti wise), but almost every Windows emulator saw vast improvements on speed by using it, and with that more leeway for demanding games and niceties.
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