Fair enough, this isn't something I'm familiar with. I know there is an option to turn on multi-threading, might it be a feasible alternative to just do it in a separate thread?I can say with little hesitation that any scheme to send the textures to the GPU, process them, and have them read back by the CPU would be slower than doing it on the CPU
I think you're right, this is a bit beyond my understanding, but thanks for trying to explain.I don't think you understand what I mean by cache misses here.
Of course, I wouldn't expect you to do this just because I asked you to. I thought you would think it complements the High Res feature, and I hope others would appreciate it too. Some people have pointed out the High Res can look pretty bad as the textures and sprites are blocky.if it's just you that's kind of a hard sell
Do you think there's any reasonable way of doing this, and have any of my suggestions been helpful?