xBRZ filter

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nintynuts
Posts: 10
Joined: Wed May 07, 2014 7:29 pm

Re: xBRZ filter

Post by nintynuts » Tue May 05, 2015 7:28 pm

I can say with little hesitation that any scheme to send the textures to the GPU, process them, and have them read back by the CPU would be slower than doing it on the CPU
Fair enough, this isn't something I'm familiar with. I know there is an option to turn on multi-threading, might it be a feasible alternative to just do it in a separate thread?
I don't think you understand what I mean by cache misses here.
I think you're right, this is a bit beyond my understanding, but thanks for trying to explain.
if it's just you that's kind of a hard sell
Of course, I wouldn't expect you to do this just because I asked you to. I thought you would think it complements the High Res feature, and I hope others would appreciate it too. Some people have pointed out the High Res can look pretty bad as the textures and sprites are blocky.

Do you think there's any reasonable way of doing this, and have any of my suggestions been helpful?

Rack
Posts: 3
Joined: Wed May 18, 2016 6:39 am

Re: xBRZ filter

Post by Rack » Wed May 18, 2016 6:42 am

This is an aggressive necro so I'm sorry about that, but I was just looking for this filter myself. It's my favourite full screen filter in DesMume and it would be great if Drastic added it.

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