Game crashes each time

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Acorn Eyes
Posts:1
Joined:Fri Feb 19, 2016 9:16 pm
Game crashes each time

Post by Acorn Eyes » Fri Feb 19, 2016 9:42 pm

Device: Samsung Galaxy Tab 7 2.0 GT-P3110

OS: Android 6.0.1 CandySiX 1.0 ROM with root clean install

Drastic Version: r2.4.0.1a

Additional info:
It worked before on a rooted PAC ROM Android 4.4 with an older version that was cracked. I bought the full app because I felt guilty that I was not supporting the devs. However every time I open a game on this fresh install, it crashes.

Crash log:
Unhandled SIG_SEGV in ''
caused by instruction ldr r3, [r0, #0] (at 54713f94), address 0
Version: r2.4.0.1a build 81
Reference: 54709674
Registers:
r00: 00000000
r01: FFFFFCE4
r02: 00000000
r03: 40171275
r04: 5731704C
r05: 00000000
r06: 57317000
r07: 5481AD0C
r08: 55D91000
r09: 4017D668
r10: 4017D468
r11: 40182A28
r12: 5A9F2B08
r13: 5A9F3020
r14: 4016AB59

Emulated ARM9:
Mode 00, IRQ 00000000, CPSR 00000000, PC 00000000, cycles 00000000
r0: 00000000
r1: 00000000
r2: 00000000
r3: 00000000
r4: 00000000
r5: 00000000
r6: 00000000
r7: 00000000
r8: 00000000
r9: 00000000
r10: 00000000
r11: 00000000
r12: 00000000
r13: 00000000
r14: 00000000
r15: 00000000
Debug instruction count: 0

Emulated ARM7:
Mode 00, IRQ 00000000, CPSR 00000000, PC 00000000, cycles 00000000
r0: 00000000
r1: 00000000
r2: 00000000
r3: 00000000
r4: 00000000
r5: 00000000
r6: 00000000
r7: 00000000
r8: 00000000
r9: 00000000
r10: 00000000
r11: 00000000
r12: 00000000
r13: 00000000
r14: 00000000
r15: 00000000
Debug instruction count: 0


Translation cache details:
main: 0x548b6000 - 0x558b6000
main: -1418420224 + 1435197440 bytes
itcm: 0x558b6000 - 0x559b6000
itcm: -1435197440 + 1436246016 bytes
alternate: 0x559b6000 - 0x55bb6000
alternate: -1436246016 + 1438343168 bytes

0 texture cache bytes allocated, 0 texture cache elements.

Exophase
Posts:1715
Joined:Mon Aug 05, 2013 9:08 pm

Re: Game crashes each time

Post by Exophase » Fri Feb 19, 2016 9:53 pm

Looks like the same crash as this: viewtopic.php?f=7&t=3046

It was something related to an audio initialization failure. It went away there after a reboot, can you confirm that doesn't help?

If not, can you see if there's anything unusual with audio going on in your device?

Radda
Posts:2
Joined:Wed May 18, 2016 5:53 am

Re: Game crashes each time

Post by Radda » Thu May 19, 2016 4:36 am

I got a different one from his.

Unhandled SIG_SEGV in '5124 - Dragon Quest IX - Sentinels of the Starry Skies -Cracked- (E)(BAHAMUT'
caused by instruction strb r5, [r3, -#4] (at 9a3199b8), address 96939003
Version: r2.4.0.2a build 85
Arch: ARM-NEON
Reference: 9A2D1820
Registers:
r00: 9692AC78
r01: 00002AED
r02: 00000006
r03: 96939007
r04: 00006EDC
r05: 00000040
r06: 9CDF3DF0
r07: 9692B358
r08: 9692B2A8
r09: 9CE24C18
r10: 9692AAB4
r11: 9692AC78
r12: 9692E453
r13: 9692AA34
r14: 9A32CD60

Emulated ARM9:
Mode 00, IRQ 00000001, CPSR 0000001f, PC 020c9c08, cycles -0000001
r0: 00000000
r1: 0000001f
r2: 00000000
r3: 00000000
r4: 00000000
r5: 00000000
r6: 00000000
r7: 00000000
r8: 00000000
r9: 00000000
r10: 00000000
r11: 00000000
r12: 00000000
r13: 02111510
r14: 020c7c4c
r15: 00000000
Debug instruction count: 0

Emulated ARM7:
Mode 00, IRQ 00000001, CPSR 0000001f, PC 000011c0, cycles -0000001
r0: 0018faad
r1: 03808ce8
r2: 00000080
r3: 00000007
r4: 00000000
r5: 00000070
r6: 00000001
r7: 0380f958
r8: 0000ffff
r9: 00000002
r10: 00000000
r11: 0000001f
r12: 04000000
r13: 0380f93c
r14: 00002e10
r15: 00000000
Debug instruction count: 0


Translation cache details:
main: 0x9a475000 - 0x9b475000
main: 646916 + 274044 bytes
itcm: 0x9b475000 - 0x9b575000
itcm: 14928 + 5768 bytes
alternate: 0x9b575000 - 0x9b775000
alternate: 67376 + 18988 bytes

190016 texture cache bytes allocated, 65 texture cache elements.

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