I would imagine that what is a setting to upscale textures before rendering.
It'd be nice. For example, if the game renders a spite to the screen right now but you're using high-resolution 3D, generally the pixels of the sprite will take up three or four pixels each in the high res output, so the ...
Search found 2 matches
- Wed Jul 03, 2019 8:20 am
- Forum: General
- Topic: HD Sprites Render?
- Replies: 5
- Views: 19152
- Wed Jul 03, 2019 8:15 am
- Forum: General
- Topic: Clock handling suggestion/request
- Replies: 0
- Views: 8644
Clock handling suggestion/request
Hi;
So I know there's a lot of issues with some games (cough cough pokemon) about the way the clock works. I'd like to be able to set the internal date myself, but I know that having the clock statically set causes issues and corruption, and even when you don't Pokemon has issues with save states ...
So I know there's a lot of issues with some games (cough cough pokemon) about the way the clock works. I'd like to be able to set the internal date myself, but I know that having the clock statically set causes issues and corruption, and even when you don't Pokemon has issues with save states ...