Search found 8 matches

by jdgleaver
Thu Mar 29, 2018 5:01 am
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders

I've attached another very simple 'scanline' shader, based on lcd3x. I don't think it's quite as good as the 'zfast_lcd' one I posted earlier, but this shader has the benefit that it scales well on low resolution screens (i.e. 720p). Compared with lcd3x, it has the following differences/advantages ...
by jdgleaver
Wed Mar 28, 2018 5:14 am
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders


Same as before i try modified it
Look like this better that before but dot pixel are bigger...

By replacing PI with 2.0, you've just changed the 'scanline' spacing. This doesn't fix the problem... Look at how the lines become more uneven as you go towards the right/bottom of the screen: this is ...
by jdgleaver
Tue Mar 27, 2018 12:31 pm
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders

Revildaron wrote: 0:3: L0001: Typename expected, found 'COMPAT_PRECISION'
0:3: L0001: Expected identifier, found 'vec4'
Oops... OK, I can see where that went wrong...

Please try the new attached version!
by jdgleaver
Tue Mar 27, 2018 12:00 pm
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders


Sadly highp shader could not be load... i think my tablet could not handle it....

If the shader failed to compile, I think there should be a log file in your shaders directory - probably called lcd3x_highp.log (or maybe just lcd3x.log). If you post the contents of this, I might be able to see ...
by jdgleaver
Tue Mar 27, 2018 5:26 am
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders


That true but it will look worst without antialiasing...the lcd3x provide more look like ds lcd screen without pixel look... if someone dont find solution for lcd3x i think i will give up using that...thanks...


Unfortunately, It looks like the GPU in your tablet has floating point precision ...
by jdgleaver
Mon Mar 26, 2018 7:57 am
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders


I appreciate it...my problem with using lcd3x shader just like in my screenshot
(snip)


Oh... I could be wrong, but that looks like a GPU floating point precision issue... (Android devices can be really bad when it comes to this - it affects many, many shaders in RetroArch, too)

Try the ...
by jdgleaver
Mon Mar 26, 2018 5:02 am
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders


Thanks
I know....but can someone modiefied it to make it working on my dispLy resolution... i just want to play using this shader or lcd3x shader only but those not working i hope someone can help...


As SSUPII said, the zfast_lcd shader won't work properly on your device because of its ...
by jdgleaver
Wed Mar 14, 2018 6:23 am
Forum: General
Topic: Shaders
Replies: 92
Views: 1317695

Re: Shaders

I made a quick port of the 'zfast_lcd' shader from RetroArch, and thought I'd share...

The attached zip file contains two variants:

- zfast_lcd: This is a very simple shader (minimal performance impact) that creates an LCD effect by adding a subtle grid lattice to the screen

- zfast_lcd+nds_color ...