Search found 8 matches

by Soro
Wed Aug 28, 2013 9:40 pm
Forum: General
Topic: [Report]Redundant-data loss causes in-game save errors
Replies: 10
Views: 23820

Re: [Report]Redundant-data loss causes in-game save errors

That is a lot of nds game path or translate. Actually some of them not change game title/id. We don't know all of the question rom. We only test/found few of them, S it is hard to report all the rom.(I don't know whether we can add to database If the id same.) I think he suggest to improve drastic ...
by Soro
Wed Aug 28, 2013 10:19 am
Forum: General
Topic: [Suggestion]About in-game save format
Replies: 8
Views: 20407

Re: [Suggestion]About in-game save format

Exophase wrote:Better that issues are reported to us and we change it.
Actually,many people like to exchange savedata between different platforms(eg.nds,no$gba),but the save size&format is usually different.Maybe it's a good idea to add a option for them.
by Soro
Wed Aug 28, 2013 9:54 am
Forum: General
Topic: [Report]Redundant-data loss causes in-game save errors
Replies: 10
Views: 23820

Re: [Report]Redundant-data loss causes in-game save errors

The patch must be changing the game code + ID, if it can't find the game this way it'll try CRC. If you tell us what the game code is changed to we can add it to the database.
What's the meaning of game code,is it the rom title?We didn't change the rom id & title, just hack the text/graphics and ...
by Soro
Wed Aug 28, 2013 9:42 am
Forum: General
Topic: [Report]Redundant-data loss causes in-game save errors
Replies: 10
Views: 23820

Re: [Report]Redundant-data loss causes in-game save errors

Well, from the convo that exo had earlier with a tester, he said drastic actually goes for the game id and name before crc so the question is why does a patch change the games id in the first place.
No,no,no,my friend,our patched roms have the same id & title as their original versions.I have ...
by Soro
Wed Aug 28, 2013 7:12 am
Forum: General
Topic: [Suggestion]About in-game save format
Replies: 8
Views: 20407

[Suggestion]About in-game save format

As you know,there are lots of errors in game_database.xml,but it is too difficult to modify it for a novice.
Could you add a option for us to change the in-game save format directly?(EEPROM/FLASH & save size)
by Soro
Wed Aug 28, 2013 6:52 am
Forum: General
Topic: [Report]Redundant-data loss causes in-game save errors
Replies: 10
Views: 23820

Re: [Report]Redundant-data loss causes in-game save errors

It's weird because trimmed versions of downloaded roms work fine.
But seriously, if you own the game, why not download instead of rip?
Because we need to hack the rom text & graphics for foreign languages.
Although those patched roms work fine on NDS,drastic support for them is not very good.So we ...
by Soro
Tue Aug 27, 2013 11:19 pm
Forum: Help and Compatibility
Topic: Savegame problems
Replies: 273
Views: 1347282

Re: Savegame problems

The1stMaster wrote:Inazuma Eleven 2 Firestorm And Blizzard Version Don't Save
The Error (Save Failed Please Reinsert The Game Then Power Off Then Try Again)
Drastic : r2.1.4a
Update :D
Try to find your ROM id in game_database.xml and change the save size into 0x10000.
by Soro
Tue Aug 27, 2013 9:13 pm
Forum: General
Topic: [Report]Redundant-data loss causes in-game save errors
Replies: 10
Views: 23820

[Report]Redundant-data loss causes in-game save errors

Hi,guys.

I found that drastic support for RIP ROM is not very good.Some ROMs will be unable to save in game.

As you know,a DUMP ROM whose size is 2^n bytes usually followed by a continuous 0xff/0x00,which will be deleted as redundant data when we rip the rom.

Based on the above cognition,I tried ...