Search found 8 matches
- Wed Aug 28, 2013 9:40 pm
- Forum: General
- Topic: [Report]Redundant-data loss causes in-game save errors
- Replies: 10
- Views: 23820
Re: [Report]Redundant-data loss causes in-game save errors
That is a lot of nds game path or translate. Actually some of them not change game title/id. We don't know all of the question rom. We only test/found few of them, S it is hard to report all the rom.(I don't know whether we can add to database If the id same.) I think he suggest to improve drastic ...
- Wed Aug 28, 2013 10:19 am
- Forum: General
- Topic: [Suggestion]About in-game save format
- Replies: 8
- Views: 20407
Re: [Suggestion]About in-game save format
Actually,many people like to exchange savedata between different platforms(eg.nds,no$gba),but the save size&format is usually different.Maybe it's a good idea to add a option for them.Exophase wrote:Better that issues are reported to us and we change it.
- Wed Aug 28, 2013 9:54 am
- Forum: General
- Topic: [Report]Redundant-data loss causes in-game save errors
- Replies: 10
- Views: 23820
Re: [Report]Redundant-data loss causes in-game save errors
The patch must be changing the game code + ID, if it can't find the game this way it'll try CRC. If you tell us what the game code is changed to we can add it to the database.
What's the meaning of game code,is it the rom title?We didn't change the rom id & title, just hack the text/graphics and ...
What's the meaning of game code,is it the rom title?We didn't change the rom id & title, just hack the text/graphics and ...
- Wed Aug 28, 2013 9:42 am
- Forum: General
- Topic: [Report]Redundant-data loss causes in-game save errors
- Replies: 10
- Views: 23820
Re: [Report]Redundant-data loss causes in-game save errors
Well, from the convo that exo had earlier with a tester, he said drastic actually goes for the game id and name before crc so the question is why does a patch change the games id in the first place.
No,no,no,my friend,our patched roms have the same id & title as their original versions.I have ...
No,no,no,my friend,our patched roms have the same id & title as their original versions.I have ...
- Wed Aug 28, 2013 7:12 am
- Forum: General
- Topic: [Suggestion]About in-game save format
- Replies: 8
- Views: 20407
[Suggestion]About in-game save format
As you know,there are lots of errors in game_database.xml,but it is too difficult to modify it for a novice.
Could you add a option for us to change the in-game save format directly?(EEPROM/FLASH & save size)
Could you add a option for us to change the in-game save format directly?(EEPROM/FLASH & save size)
- Wed Aug 28, 2013 6:52 am
- Forum: General
- Topic: [Report]Redundant-data loss causes in-game save errors
- Replies: 10
- Views: 23820
Re: [Report]Redundant-data loss causes in-game save errors
It's weird because trimmed versions of downloaded roms work fine.
But seriously, if you own the game, why not download instead of rip?
Because we need to hack the rom text & graphics for foreign languages.
Although those patched roms work fine on NDS,drastic support for them is not very good.So we ...
But seriously, if you own the game, why not download instead of rip?
Because we need to hack the rom text & graphics for foreign languages.
Although those patched roms work fine on NDS,drastic support for them is not very good.So we ...
- Tue Aug 27, 2013 11:19 pm
- Forum: Help and Compatibility
- Topic: Savegame problems
- Replies: 273
- Views: 1347282
Re: Savegame problems
Try to find your ROM id in game_database.xml and change the save size into 0x10000.The1stMaster wrote:Inazuma Eleven 2 Firestorm And Blizzard Version Don't Save
The Error (Save Failed Please Reinsert The Game Then Power Off Then Try Again)
Drastic : r2.1.4a
Update
- Tue Aug 27, 2013 9:13 pm
- Forum: General
- Topic: [Report]Redundant-data loss causes in-game save errors
- Replies: 10
- Views: 23820
[Report]Redundant-data loss causes in-game save errors
Hi,guys.
I found that drastic support for RIP ROM is not very good.Some ROMs will be unable to save in game.
As you know,a DUMP ROM whose size is 2^n bytes usually followed by a continuous 0xff/0x00,which will be deleted as redundant data when we rip the rom.
Based on the above cognition,I tried ...
I found that drastic support for RIP ROM is not very good.Some ROMs will be unable to save in game.
As you know,a DUMP ROM whose size is 2^n bytes usually followed by a continuous 0xff/0x00,which will be deleted as redundant data when we rip the rom.
Based on the above cognition,I tried ...