Search found 9 matches

by mark_k
Sun Aug 27, 2017 9:53 am
Forum: General
Topic: Add pixel doubling option for less blurry image
Replies: 3
Views: 13705

Re: Add pixel doubling option for less blurry image

That's brilliant, thanks! Would be great if that filter were installed by default. [Yes I know that's a really late reply...]
by mark_k
Sat Aug 26, 2017 7:44 am
Forum: Help and Compatibility
Topic: Crash back to menu with 7 Wonders: Treasures of Seven
Replies: 0
Views: 6923

Crash back to menu with 7 Wonders: Treasures of Seven

Save state

After completing some levels, the game 7 Wonders: Treasures of Seven crashes/exits back to the DraStic menu. Load the save state and it should happen after about a second.
by mark_k
Mon Oct 12, 2015 11:50 am
Forum: Help and Compatibility
Topic: Auto-Trim ROM option question
Replies: 5
Views: 16748

Re: Auto-Trim ROM option question

The thing is, if the app uncompresses every ROM it'll defeat the purpose of supporting compressed ROMs in the first place since you'll no longer be saving space. Actually, it'll be worse since you'll now have both the compressed and uncompressed files taking up space. If you have a huge SD card and ...
by mark_k
Mon Oct 12, 2015 10:42 am
Forum: General
Topic: Add pixel doubling option for less blurry image
Replies: 3
Views: 13705

Add pixel doubling option for less blurry image

This is a suggestion to add an option to pixel-double the DS images before scaling to the final output size. That gives significantly a less blurry final image when you use linear filtering. (The larger the scale factor, the blurrier the final image is.)

You can achieve that now by enabling High ...
by mark_k
Mon Oct 12, 2015 10:20 am
Forum: Help and Compatibility
Topic: Text rendering issue with Solatorobo: Red the Hunter
Replies: 1
Views: 6172

Text rendering issue with Solatorobo: Red the Hunter

I noticed a small rendering bug with the game Solatorobo: Red the Hunter when High-Resolution 3D Rendering is enabled. I'm testing with a Huawei G620S phone (Android 4.4.4, Qualcomm MSM9216, Adreno 306 GPU).

See the two screenshots. The display is set to 2x scaling with no filtering, so there ...
by mark_k
Tue Oct 06, 2015 10:14 am
Forum: Help and Compatibility
Topic: Auto-Trim ROM option question
Replies: 5
Views: 16748

Re: Auto-Trim ROM option question

Thanks for that. Perhaps that could be an enhancement for a future version:
When using zipped ROMs, have an option to only unzip the trimmed length of the ROM. That should save time and reduce wear on the SD card.

Also, I may as well use this thread to give a suggestion relating to the Enable ...
by mark_k
Tue Sep 22, 2015 10:38 am
Forum: General
Topic: Automatically switch key mapping on orientation change
Replies: 0
Views: 7162

Automatically switch key mapping on orientation change

This is a suggestion for key mapping when using a physical controller. For example a device like the ipega PG-9023 extending Bluetooth gamepad, or the built-in physical controls of an Archos GamePad, Wikipad etc.

When the user plays in portrait orientation, since physical controls rotate with the ...
by mark_k
Tue Sep 22, 2015 10:29 am
Forum: Help and Compatibility
Topic: Auto-Trim ROM option question
Replies: 5
Views: 16748

Auto-Trim ROM option question

What exactly does the Auto-Trim ROM option do? drastic_readme.txt says
"Will only data from the ROM up to the length specified in its header. This can enable large games to be played on devices that otherwise have problems with them."

I think a word is missing. :)

Does Auto-Trim ROM mean that ...
by mark_k
Tue Sep 22, 2015 10:17 am
Forum: General
Topic: Layout editor orientation bug
Replies: 0
Views: 6825

Layout editor orientation bug

A small bug with orientation of the layout editor screen. I have the emulator set to reverse landscape mode. But when I open the layout editor it appears upside-down (i.e. in non-reverse landscape).