Search found 4 matches

by predaking
Fri Jul 31, 2015 4:22 pm
Forum: General
Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
Replies: 14
Views: 24710

Re: I hope drastic improved texture filtering , please~~~~~~

In 3D Game, I see drastic have implemented 512x384 oversampling function by using “High-Resolution 3D Rendering” Options. Bilinear texture filtering sampling is so easy.Only need to change a few code. Later , I 'll posted sample code .

You don't understand. It doesn't use the GPU for rendering ...
by predaking
Fri Jul 31, 2015 2:54 am
Forum: General
Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
Replies: 14
Views: 24710

Re: I hope drastic improved texture filtering , please~~~~~~

In 3D Game, I see drastic have implemented 512x384 oversampling function by using “High-Resolution 3D Rendering” Options. Bilinear texture filtering sampling is so easy.Only need to change a few code. Later , I 'll posted sample code .
by predaking
Thu Jul 30, 2015 2:47 pm
Forum: General
Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
Replies: 14
Views: 24710

Re: I hope drastic improved texture filtering , please~~~~~~


Of course.
In 3D game, I hope the ultimate goal of NDS emulator is to Trilinear texture filtering + 1024x768 Oversampling

But,Trilinear texture filtering may be unrealistic in NDS emulator. Because the emulator can not distinguish between data in memory , which is the texture , which is the ...
by predaking
Thu Jul 30, 2015 2:14 pm
Forum: General
Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
Replies: 14
Views: 24710

I hope drastic improved texture filtering , please~~~~~~~~~~

In The original machine of NDS,texture map mode is only point sampling . It will result is rendered game screen mosaic , even in high resolution mode (eg. 4XAA, 512 x 384). As follows:

NDS1.jpg

I try to improve texture filtering on desmume. I added the Bilinear texture filtering to Desmume. The ...