In 3D Game, I see drastic have implemented 512x384 oversampling function by using “High-Resolution 3D Rendering” Options. Bilinear texture filtering sampling is so easy.Only need to change a few code. Later , I 'll posted sample code .
You don't understand. It doesn't use the GPU for rendering ...
Search found 4 matches
- Fri Jul 31, 2015 4:22 pm
- Forum: General
- Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
- Replies: 14
- Views: 24710
- Fri Jul 31, 2015 2:54 am
- Forum: General
- Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
- Replies: 14
- Views: 24710
Re: I hope drastic improved texture filtering , please~~~~~~
In 3D Game, I see drastic have implemented 512x384 oversampling function by using “High-Resolution 3D Rendering” Options. Bilinear texture filtering sampling is so easy.Only need to change a few code. Later , I 'll posted sample code .
- Thu Jul 30, 2015 2:47 pm
- Forum: General
- Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
- Replies: 14
- Views: 24710
Re: I hope drastic improved texture filtering , please~~~~~~
Of course.
In 3D game, I hope the ultimate goal of NDS emulator is to Trilinear texture filtering + 1024x768 Oversampling
But,Trilinear texture filtering may be unrealistic in NDS emulator. Because the emulator can not distinguish between data in memory , which is the texture , which is the ...
- Thu Jul 30, 2015 2:14 pm
- Forum: General
- Topic: I hope drastic improved texture filtering , please~~~~~~~~~~
- Replies: 14
- Views: 24710
I hope drastic improved texture filtering , please~~~~~~~~~~
In The original machine of NDS,texture map mode is only point sampling . It will result is rendered game screen mosaic , even in high resolution mode (eg. 4XAA, 512 x 384). As follows:
NDS1.jpg
I try to improve texture filtering on desmume. I added the Bilinear texture filtering to Desmume. The ...
NDS1.jpg
I try to improve texture filtering on desmume. I added the Bilinear texture filtering to Desmume. The ...