Another Shader,same black screen
<vertex>
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}
</vertex>
<fragment>
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u ...
Search found 3 matches
- Wed May 27, 2015 3:37 am
- Forum: General
- Topic: Shader does not support cocos2d?
- Replies: 1
- Views: 4227
- Wed May 27, 2015 3:32 am
- Forum: General
- Topic: Shader does not support cocos2d?
- Replies: 1
- Views: 4227
Shader does not support cocos2d?
This is my transplant come from cocos2d shader
But drastic will be black Screen
<vertex>
attribute vec4 a_color;
attribute vec4 a_position;
varying vec4 v_color;
uniform mat4 u_MVPMatrix;
void main()
{
v_color = a_color;
gl_Position = u_MVPMatrix * a_position;
}
</vertex>
<fragment ...
But drastic will be black Screen
<vertex>
attribute vec4 a_color;
attribute vec4 a_position;
varying vec4 v_color;
uniform mat4 u_MVPMatrix;
void main()
{
v_color = a_color;
gl_Position = u_MVPMatrix * a_position;
}
</vertex>
<fragment ...
- Tue May 26, 2015 5:11 am
- Forum: General
- Topic: About Shaders problem
- Replies: 1
- Views: 4475
About Shaders problem
I transplanted some shaders for drastic,but some shaders can not work and the official linear。
The following screen will shrink
Must be deleted dex Configuration
<texture:1>
input=null
format=GL_RGBA
internalformat=GL_RGBA
type=GL_UNSIGNED_BYTE
min_filter=GL_LINEAR
mag_filter=GL_LINEAR
</texture ...
The following screen will shrink
Must be deleted dex Configuration
<texture:1>
input=null
format=GL_RGBA
internalformat=GL_RGBA
type=GL_UNSIGNED_BYTE
min_filter=GL_LINEAR
mag_filter=GL_LINEAR
</texture ...