Yeah, I definitely agree that there's no reason to support TAS-like things. I didn't know DeSmuME had Lua scripting, but porting it over might be silly since the goal for this is much different.
I think the most benefit would come from being able to read touch/accelerometer input, write gamepad ...
Search found 6 matches
- Sun May 17, 2015 12:07 am
- Forum: General
- Topic: Lua scripting support
- Replies: 12
- Views: 24597
- Wed May 06, 2015 1:35 pm
- Forum: General
- Topic: Lua scripting support
- Replies: 12
- Views: 24597
Re: Lua scripting support
Bumping this. I downloaded Drastic and was playing Okami today, and something as simple as hiding the buttons and switching to the bottom screen automatically when you have the paintbrush active would be incredible.
- Sun Aug 18, 2013 10:21 am
- Forum: General
- Topic: zelda phantom hourglass microphone problem
- Replies: 23
- Views: 69711
Re: zelda phantom hourglass microphone problem
I've also been playing this game and have had no microphone-related issues, even from the first release. I was able to blow out the candles just fine.
- Thu Aug 15, 2013 7:41 pm
- Forum: General
- Topic: Lua scripting support
- Replies: 12
- Views: 24597
Re: Lua scripting support
Lua is MIT license, so that's not an issue. It's really only a day or two's work to bind a scripting language, but I'm sure you know that.
I'm not suggesting you write scripts dozens of scripts for games, I'm just suggesting you bind the scripting language and let the community write them. It would ...
I'm not suggesting you write scripts dozens of scripts for games, I'm just suggesting you bind the scripting language and let the community write them. It would ...
- Thu Aug 15, 2013 6:41 pm
- Forum: General
- Topic: Lua scripting support
- Replies: 12
- Views: 24597
Re: Lua scripting support
Or you could buy Universal BT/USB Joycenter on google play and its companion app Joy2touch free which can do the same function
I appreciate you trying to help, albeit extremely rudely, but what you're suggesting is literally something I addressed in my post with the whole line about fake touch ...
I appreciate you trying to help, albeit extremely rudely, but what you're suggesting is literally something I addressed in my post with the whole line about fake touch ...
- Thu Aug 15, 2013 2:48 pm
- Forum: General
- Topic: Lua scripting support
- Replies: 12
- Views: 24597
Lua scripting support
I think adding Lua scripting support would be great for Drastic, especially on devices such as the NVidia SHIELD.
Just have a few functions implemented, same stuff that FCEUX provides:
emu.frameAdvance() (Would have to be called in the script's main loop)
emu.skipFrame()
memory.readByte(location ...
Just have a few functions implemented, same stuff that FCEUX provides:
emu.frameAdvance() (Would have to be called in the script's main loop)
emu.skipFrame()
memory.readByte(location ...