Search found 10 matches
- Thu Jun 04, 2015 8:21 pm
- Forum: General
- Topic: Chromecast Functionality?
- Replies: 10
- Views: 27174
Re: Chromecast Functionality?
The chromecast is engineered to decode mp4 (specifically h264) and VP8 (which is slower to encode and lower quality), so doing any other compression format would be worse. The question is what resolution to send the video in (the smaller the better) and whether it's possible to do some smarter up ...
- Thu Jun 04, 2015 6:16 am
- Forum: General
- Topic: Chromecast Functionality?
- Replies: 10
- Views: 27174
Re: Chromecast Functionality?
If you cast your screen using chromecast then it is your device doing all the processing of the "video" content and chromecast just "playing" it. The cracklyness. Is partly from the underpowered hardware that chromecast uses because it is designed to stream video/audio/picture content and that is ...
- Tue Jun 02, 2015 7:19 am
- Forum: General
- Topic: Chromecast Functionality?
- Replies: 10
- Views: 27174
Re: Chromecast Functionality?
I actually tried this already with Pokémon, and it works OK. The only issues are the previously mentioned latency (although Pokémon is turn based, so it's ok but running and cycling are a pain), but also that you cannot have the top screen ONLY on the TV, you can only copy it, and it streams it at ...
- Tue May 05, 2015 7:28 pm
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
Re: xBRZ filter
I can say with little hesitation that any scheme to send the textures to the GPU, process them, and have them read back by the CPU would be slower than doing it on the CPU Fair enough, this isn't something I'm familiar with. I know there is an option to turn on multi-threading, might it be a ...
- Tue May 05, 2015 3:01 pm
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
Re: xBRZ filter
Aha. I suspected the filters might be being applied by the GPU separately, but I hadn't considered that the textures would be going from paletted to full colour. I can see how it will cause major performance issues now, thanks for explaining.
I'm guessing the answer is probably "no" but, have you ...
I'm guessing the answer is probably "no" but, have you ...
- Tue May 05, 2015 11:41 am
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
Re: xBRZ filter
It is possible to render things through the GPU, but Exo chose not to do so due to Nintendo doing what they do best i.e. use non-standard, unorthodox hardware which is basically a pain to implement.
Sorry, I wasn't clear. I understand why emulators often have software implementations of the GPU ...
Sorry, I wasn't clear. I understand why emulators often have software implementations of the GPU ...
- Tue May 05, 2015 9:15 am
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
Re: xBRZ filter
I would be very happy with xBRZ implemented as a whole screen filter (as that was what my original post was about before High-Res was implemented).
However, my point with the internal filtering was that games like Pokemon use character sprites on planes in a 3D world. These would benefit greatly ...
However, my point with the internal filtering was that games like Pokemon use character sprites on planes in a 3D world. These would benefit greatly ...
- Sun May 03, 2015 7:55 pm
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
Re: xBRZ filter
The reason I ask is that I've seen it done on a psp emulator, and it made a huge difference. I would guess that currently the hq2x (or whichever) filter is being applied to the entire screen after composition (maybe per layer). And now that the screen resolution is twice as wide and twice as high ...
- Sat May 02, 2015 9:41 am
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
Re: xBRZ filter
I've seen the high resolution mode 3d mode and it looks great, but I really think it would benefit from xBRZ being applied to the textures. I noticed that 2d elements also look very pixelated when using the high res 3d mode, so is there plans to enable the chosen filter on 2d elements eventually? (I ...
- Wed May 07, 2014 7:35 pm
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 48309
xBRZ filter
Hi Exophase,
Have you considered implementing the xBRZ filter? It seems to give much better results than HQX.
Someone has collected a lot of info including src here:
http://www.vogons.org/viewtopic.php?t=34125
I understand this may be too processor intensive or something and might not be worth it ...
Have you considered implementing the xBRZ filter? It seems to give much better results than HQX.
Someone has collected a lot of info including src here:
http://www.vogons.org/viewtopic.php?t=34125
I understand this may be too processor intensive or something and might not be worth it ...