Search found 10 matches

by nintynuts
Thu Jun 04, 2015 8:21 pm
Forum: General
Topic: Chromecast Functionality?
Replies: 10
Views: 27174

Re: Chromecast Functionality?

The chromecast is engineered to decode mp4 (specifically h264) and VP8 (which is slower to encode and lower quality), so doing any other compression format would be worse. The question is what resolution to send the video in (the smaller the better) and whether it's possible to do some smarter up ...
by nintynuts
Thu Jun 04, 2015 6:16 am
Forum: General
Topic: Chromecast Functionality?
Replies: 10
Views: 27174

Re: Chromecast Functionality?

If you cast your screen using chromecast then it is your device doing all the processing of the "video" content and chromecast just "playing" it. The cracklyness. Is partly from the underpowered hardware that chromecast uses because it is designed to stream video/audio/picture content and that is ...
by nintynuts
Tue Jun 02, 2015 7:19 am
Forum: General
Topic: Chromecast Functionality?
Replies: 10
Views: 27174

Re: Chromecast Functionality?

I actually tried this already with Pokémon, and it works OK. The only issues are the previously mentioned latency (although Pokémon is turn based, so it's ok but running and cycling are a pain), but also that you cannot have the top screen ONLY on the TV, you can only copy it, and it streams it at ...
by nintynuts
Tue May 05, 2015 7:28 pm
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

Re: xBRZ filter

I can say with little hesitation that any scheme to send the textures to the GPU, process them, and have them read back by the CPU would be slower than doing it on the CPU Fair enough, this isn't something I'm familiar with. I know there is an option to turn on multi-threading, might it be a ...
by nintynuts
Tue May 05, 2015 3:01 pm
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

Re: xBRZ filter

Aha. I suspected the filters might be being applied by the GPU separately, but I hadn't considered that the textures would be going from paletted to full colour. I can see how it will cause major performance issues now, thanks for explaining.

I'm guessing the answer is probably "no" but, have you ...
by nintynuts
Tue May 05, 2015 11:41 am
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

Re: xBRZ filter

It is possible to render things through the GPU, but Exo chose not to do so due to Nintendo doing what they do best i.e. use non-standard, unorthodox hardware which is basically a pain to implement.

Sorry, I wasn't clear. I understand why emulators often have software implementations of the GPU ...
by nintynuts
Tue May 05, 2015 9:15 am
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

Re: xBRZ filter

I would be very happy with xBRZ implemented as a whole screen filter (as that was what my original post was about before High-Res was implemented).

However, my point with the internal filtering was that games like Pokemon use character sprites on planes in a 3D world. These would benefit greatly ...
by nintynuts
Sun May 03, 2015 7:55 pm
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

Re: xBRZ filter

The reason I ask is that I've seen it done on a psp emulator, and it made a huge difference. I would guess that currently the hq2x (or whichever) filter is being applied to the entire screen after composition (maybe per layer). And now that the screen resolution is twice as wide and twice as high ...
by nintynuts
Sat May 02, 2015 9:41 am
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

Re: xBRZ filter

I've seen the high resolution mode 3d mode and it looks great, but I really think it would benefit from xBRZ being applied to the textures. I noticed that 2d elements also look very pixelated when using the high res 3d mode, so is there plans to enable the chosen filter on 2d elements eventually? (I ...
by nintynuts
Wed May 07, 2014 7:35 pm
Forum: General
Topic: xBRZ filter
Replies: 21
Views: 48309

xBRZ filter

Hi Exophase,
Have you considered implementing the xBRZ filter? It seems to give much better results than HQX.
Someone has collected a lot of info including src here:
http://www.vogons.org/viewtopic.php?t=34125

I understand this may be too processor intensive or something and might not be worth it ...