Search found 16 matches

by Infinitelyblank
Fri Mar 21, 2014 7:49 am
Forum: General
Topic: Moga Pro Power
Replies: 3
Views: 8922

Re: Moga Pro Power

I use the non-power version of the Moga Pro, and afaik it's identical save for the battery. Should work flawlessly in either mode.
by Infinitelyblank
Wed Feb 05, 2014 3:00 pm
Forum: General
Topic: IOS version out
Replies: 31
Views: 68381

Re: IOS version out

Android doesn't have any potential to iOS and never close to it. While your saying me? Illegal software making shouldn't be making in the word? Copyright infringement, copying the game console data trying to run illegal games on an illegal windows android platform isn't more clear enough to count ...
by Infinitelyblank
Sun Jan 05, 2014 3:31 pm
Forum: Off the Wall
Topic: 64bits CPUs - Apple's been there again
Replies: 7
Views: 20570

Re: 64bits CPUs - Apple's been there again

64bit is cool, but I can't say it should have much impact on device performance. People going crazy over which register the device is running in reminds me of people losing their minds over how many cores their phone has. It's largely overkill on phones at the moment because no SOC comes with more ...
by Infinitelyblank
Wed Jan 01, 2014 3:26 am
Forum: Off the Wall
Topic: How powerful does a CPU need to be to accurate emulate SNES?
Replies: 1
Views: 8874

How powerful does a CPU need to be to accurate emulate SNES?

If you guessed 3 Ghz you'd be right!

This is a nice little article that looks into the balance that emulators try to strike between speed and accuracy. Generally it's preferable to sacrifice a little fidelity to make a game playable, but there can be downsides as well.
by Infinitelyblank
Tue Nov 26, 2013 10:11 am
Forum: Off the Wall
Topic: Rumors
Replies: 10
Views: 30975

Re: Rumors

Why it'll also play Half Life 3!
by Infinitelyblank
Sat Nov 16, 2013 2:07 pm
Forum: Help and Compatibility
Topic: Android KitKat switching to ART runtime. Can't run anything.
Replies: 9
Views: 22948

Re: Android KitKat switching to ART runtime. Can't run anyth

The runtime straight up gives you a warning that things aren't going to work when you enable it dude, a lot of code that works in dalvik won't properly verify because everything about ART is experimental right now.
by Infinitelyblank
Sat Nov 16, 2013 1:17 pm
Forum: General
Topic: Potential new DraStic features?
Replies: 247
Views: 541466

Re: Potential new DraStic features?

Lordus, this new UI is damn swank and fine as hell. Not sure what the 3 squares with arrows extending outwards button is supposed to do, but everything else looks fantastic.
by Infinitelyblank
Tue Oct 15, 2013 12:01 pm
Forum: Help and Compatibility
Topic: Advance Wars DS - goes to menu screen frequently
Replies: 12
Views: 25582

Re: Advance Wars DS - goes to menu screen frequently

I was having this exact same problem until the current update. I tried everything to fix it, fiddling with the settings, wiping cache, even uninstalling and reinstalling but nothing seemed to change it. And then bizarrely, it just went away on it's own. Exophase seemed to think it might have been an ...
by Infinitelyblank
Tue Oct 01, 2013 3:09 pm
Forum: General
Topic: DraStic 2.1.6
Replies: 58
Views: 128118

Re: DraStic 2.1.6

Exophase you magnificent bustard, I don't know what you did but dual strike has been stable as a rock since the new update. Thank you.
by Infinitelyblank
Sun Sep 29, 2013 8:10 pm
Forum: General
Topic: DraStic 2.1.6
Replies: 58
Views: 128118

Re: DraStic 2.1.6

Welp, just as I thought that I had for-sure l-totally-seriously-you-guys figured out what was causing the crashes, I woke up today to find out that it's still crashing like nobodies business. My only guess now is that it's caused by using a to quickly end an animation and the emulator can't handle ...